![]() ![]() There may be small gangs, or larger clans, and you may occasionally have newcomers, but never the 30+ new players a day that US1 sees.Ī big part of this, is because we want players to have influence and ownership of the world. The general 'vibe' we're always aiming for is that of a small community where most people at least know of eachother. This may definitely be something we consider down the line after we have fleshed out more content. That being said, we're not actively striving to support say 50 people online concurrently without issues. Our objective here is to fix the bugs we have, before we introduce more content to the forest experience that we otherwise would've liked to be a part of the release.We'd love to support larger numbers, and as you can see, there's no cap. We'll have more info next week, likely making an altered version of the Altacast to prepare everyone for what may be a very hazardous release when it comes. If you're not aware, we're about to enter a deep debugging stage for the forest. This update was entirely about tutorials, so there weren't any major changes to the main game. Fixed instance where a cosmetic caused a character to be invisible.Elevated island, added some bridges to scale up there for fun.Added quest to transfer items 10 times between pouches.Added quest to interact with Nutrition Board.Added quest to interact with Health Board.Added quest to interact with Fullness Board.Added quest to interact with Quick Access Menu Board.Re-structured Tutorial Boards to encompass quests per island.The mining island was spruced up a bit, mainly just for fun. Players now are given the goal of completing each island's quests in order to unlock access to the main game servers. It now includes a new island that covers some of the basic meta ideas, and the structure of the tutorial quests has changed. ![]() With this, comes a fresh coat of paint on the tutorial islands. There are also some additions for inventory management that should allow players to understand some very useful interactions in the game. With the recent changes to hunger with nutrition and fullness, it became a vital component of the game that needed explaining. This update we bring some changes to the tutorial to cover some needed basics. Floating somewhere in the morning breeze. ![]()
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